Game Type: Video Slot Game
Return to Player: 96,75%
Provider: Play’n Go

A Rare Gem of a Game

Round up precious gemstones for a brilliant payout in GEMiX, a highly polished slot game charged with creative energy from Play’n GO. Radiant gemstones in all the colours of the rainbow drop from above to fill the game grid. Win a prize for each cluster of 5 or more identical gems: The more gems in a cluster, the greater your prize! Jewels in winning clusters burst away to be replaced by new gems, giving you chance after chance to win in the same round. Blast away at least 20 gems in total to release an awesome crystal charge effect that allows you to win even more. Explode away at least 40 gems to instantly release a super charge that will quintuple the value of all your prizes for the round!

GEMiX features three exciting game levels or worlds where gems are revered: the miner’s world, the princess’s world and the wizard’s world. Each world has its own special wild symbol – a lantern, a lollipop or a spellbook – that can magically appear when you need it most to help you comprise winning clusters and double their value! Blast away gems, round after round, and cover three grid patterns to win a lucrative world bonus and progress to the next level. GEMiX is one truly dazzling, multifaceted adventure!

Gemix is a cascading video slot game played on a 7×7 grid. Symbols drop down in the grid to form winning combinations. Wins are achieved by getting 5 or more symbols in a connected cluster where they touch each other horizontally and/or vertically. Winning symbols are removed and new symbols drop in to fill up the grid. The game continues to cascade until no new winning combinations can be created.

All wins during a game round contribute to increasing a crystal charge meter. When the crystal charge meter is fully charged and there are no more cascades, the crystal charge effect is activated, triggering one of the following effects:

• Chain Lightning: Two, opposite to each other, corner symbols shoot out an electrical arc hitting symbols. These symbols are transformed into one of the corner symbols.

• Light Beam: Light rays shoot out vertically and horizontally from a symbol on the grid. All symbols in the affected column and row are transformed to other symbols.
• Crystal Warp: A symbol is selected on the grid. The selected symbol and all matching symbols are warped into the symbol currently the most of.

• Nova Blast: A symbol is selected on the grid and explodes. Adjacent symbols are
removed from the game in this huge explosion. The explosion then retracts and creates a core of symbols. This core consist of the same symbol.

The game continues normally after the effect, allowing the crystal charge meter to charge up for more effects, possibly creating additional wins!

The game can become Super Charged. When the crystal charge meter is fully charged it is possible to super charge the game by winning on additional symbols. If you manage to win on enough symbols and fully super charge the crystal charge meter before there are no more cascades, your already achieved wins as well as all additional wins following the effect during that game round are multiplied by 3! Super Charge can only be triggered once per game round.

Miners World
Falling Wild

This wild symbol can only appear during the Miner’s world.
Wild symbols drop down from the top and land on different positions in the grid. The wild symbols land in front of the regular symbols, replacing them. Between 3 and 10 wild symbols can land.
The wild symbols are removed if part of winning combinations.

Princess’ World
Spreading Wild

This wild symbol can only appear during the Princess’ world.

An edge symbol is picked to act as a starting point. The symbol is turned into a wild symbol. One of the adjacent symbols (vertically, horizontally or diagonally) is picked and also transforms into a wild symbol. The procedure is quickly repeated until the spreading reaches one of the edge symbols of the grid (it can be the same edge as the starting point).

The wild symbols are removed if part of winning combinations.

Wizards World
Spreading Wild

This wild symbol can only appear during the Wizard’s world.

When the feature is triggered, a number of symbols are selected and turned into sticky wilds. The symbols turned are selected based on 1 of 4 predetermined patters.

The sticky wilds are held in their places during the feature, so when any eventual winning combinations are removed, the wilds do not fall down. Symbols above fall behind/through the sticky wilds.

The wild symbols are not removed if part of winning combinations.

Bonus Rounds

In each world, three patterns are randomly picked from a pool of 36 different patterns. The three patterns picked must all be unique against each other, but the next world could potentially have the same patterns. I.e. The same pattern cannot be randomly picked more than every third time.

Each pattern is a drawn shape using the 7×7 grid. When a winning combination is achieved covering a grid area of this pattern, that or those grid area(s) are “hit”. When all grid areas in the current active pattern have been hit, the pattern is “cleared”. Clearing a pattern activates the next pattern for that world.

The selected pattern is randomised each time the player clears a pattern. Pattern clearing progress is stored per player up to 90 days before being reset. When a pattern is cleared, the player “levels up” to the next pattern.

When three patterns have been cleared in a world, the player is taken to the next world and is awarded the totally accumulated World Bonus win amount value.

There are a total of 36 different patterns. Each pattern can be randomly selected into any of the worlds.